Meleemancers
I've googled and found a lot of threads of meleemancers.
I've found great love for them.
And great hate. Oh the hate ^^
I think meleemancers are misunderstood.
They go great in combo with blood and curses.
And the w/n does not have the energy for this.
Have you tried a n/w with spinal shivers + flurry + bonetti's defense?
You gain adrenaline from flurry then use it for bonetti's defense which gives you back a lot of energy.
But n/w for tanking are fun too.
Demonic flesh get's your health up really high.
The whole curse line helps the meleemancer.
As well as the blood line for spiking.
Sure. The necro is squishy but with "watch yourself" or heal signet is nice for healing.
The whole n/w makes the necro oh so much more versatile with the tactics line included.
I give warriors a nightmare.
I almost always get targeted first by a warrior.
I cast insidious parasite + parasitic bond + SS (ss is optional if you want to use your elite)
I also cast life siphon or life transfer depending on what elite I have.
disember for the deep wound. W/mo decides to use healing breeze? strip enchantment. More health for you.
With the regen + insidious parasite + parasitic bond + heal sig + strip enchantment.
That's plenty of health. Get some blood skills going. Vamp touch out of the question due to high energy.
Dark pact and touch of agony? Definetly. The sacrificing health won't be a big deal with all the regen you're getting. Maybe vamp gaze depending on the energy you have.
Get some axe interupts. Or maybe go sword. I don't know. Bonetti's defense for blocking plus energy regen?
With the tactics line the options are unlimited. It's flipping amazing.
Plus while your tanking the warrior you have 600+ health due to demonic flesh. Blood renewal is nice to.
Feel free to go wild with the tactics line.
Post some meleemancer builds you use here. Ciao.
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